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Old Oct 26, 2006, 03:25 AM // 03:25   #1
Desert Nomad
 
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Default I love the Nightfall update, do you guys?

i read the updates and say i love how they implemented alot of the stuff. looks like alot of our discussions on inscriptions worked. compare to what we were orginally told about them.

so what do you guys like of the new updates, i like how they are implementing the inscriptions system. this way even fair for the new players that are going to be joining our great game.
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Old Oct 26, 2006, 03:36 AM // 03:36   #2
Ascalonian Squire
 
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white and brown dyes.
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Old Oct 26, 2006, 03:55 AM // 03:55   #3
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the ability to remove the Tooltip pop ups from the skill bar is worth the price of admission alone. and yeah white dye finally! wewt.
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Old Oct 26, 2006, 03:57 AM // 03:57   #4
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I love it! *psyched*

Now I really need to get some money together.
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Old Oct 26, 2006, 04:15 AM // 04:15   #5
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i did notice there a few hidden skill updates that isnt posted by anet. alot of ppl will not be happy about them.
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Old Oct 26, 2006, 04:17 AM // 04:17   #6
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Quote:
Originally Posted by manitoba1073
i did notice there a few hidden skill updates that isnt posted by anet. alot of ppl will not be happy about them.
like what?
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Old Oct 26, 2006, 04:42 AM // 04:42   #7
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Quote:
Originally Posted by Wrath Of Dragons
like what?
spirit bond was tweaked
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Old Oct 26, 2006, 04:45 AM // 04:45   #8
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with white and brown dye... price of black dye should go down right???
*hopes it does so I can finally afford black dye*
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Old Oct 26, 2006, 05:10 AM // 05:10   #9
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new dye icons!

>anyone found out how to "preview" dying items/armor yet?

added: mystery solved!

thx Exoudeous. I got booted(er50) b4 i had the chance to do that. lol.

Last edited by Starsky-sama; Oct 26, 2006 at 05:17 AM // 05:17..
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Old Oct 26, 2006, 05:13 AM // 05:13   #10
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Quote:
Originally Posted by Starsky-sama
new dye icons!

>anyone found out how to "preview" dying items/armor yet?
just try and use a dye on an armor and a window will pop up
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Old Oct 26, 2006, 05:22 AM // 05:22   #11
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k how to you get rid of the pop up notes form skills on your skill bar??
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Old Oct 26, 2006, 06:05 AM // 06:05   #12
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white dye? in certain towns? I just checked the dye merchant and I dont see it listed...
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Old Oct 26, 2006, 06:11 AM // 06:11   #13
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Quote:
Originally Posted by Horseman Of War
white dye? in certain towns? I just checked the dye merchant and I dont see it listed...
That would be because people don't sell them to the trader yet. Much more cash to get from selling to other players instead.
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Old Oct 26, 2006, 06:14 AM // 06:14   #14
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hmmhmhmhmhm i love it i like challenges =)
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Old Oct 26, 2006, 06:19 AM // 06:19   #15
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Quote:
Originally Posted by Horseman Of War
white dye? in certain towns? I just checked the dye merchant and I dont see it listed...
It's not at the trader npc cause people can sell it directly for an unregulated price. Like when Factions first went live and amber was about 3.5k a chunk cause the traders didn't have any yet. I saw one white dye sold in LA for 40k.
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Old Oct 26, 2006, 06:36 AM // 06:36   #16
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Quote:
Originally Posted by manitoba1073
i read the updates and say i love how they implemented alot of the stuff. looks like alot of our discussions on inscriptions worked. compare to what we were orginally told about them.

so what do you guys like of the new updates, i like how they are implementing the inscriptions system. this way even fair for the new players that are going to be joining our great game.
It was all speculation up until now. Discussing something that was not correct in the first place did do anything..
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Old Oct 26, 2006, 06:52 AM // 06:52   #17
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I like some of the updates that have been implemented. The inscription salvaging is a nice touch. Also being able to save templates of your skills saves you the trouble of having to reskill, just click a couple of buttons and there it is.

The problems I am having are with the changes to AI. SS is junk now. Once it triggers once or twice they run off, kinda defeats the purpose. Also with the changes, 2 man UW runs are gone. 55 runs are non-existent since everything will run when they take damage and stay away until healed.

But what can you say, they give with one hand but take away with the other.
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Old Oct 26, 2006, 06:53 AM // 06:53   #18
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Quote:
Originally Posted by manitoba1073
looks like alot of our discussions on inscriptions worked. compare to what we were orginally told about them.

Really? Are you sure about that? Personally, I'm tickled pink about the inscriptions! But I don't see how you can say 'our discussions on inscriptions' did anything. There's no change in what we were told versus what we're now told. There is only additional information. We have no idea what their original intention was, and if it ever changed.

As a side note, it seems to operate similar to how the gems and runes worked in Diablo 2. So you can only use inscriptions on items with an open inscription slot. Now I know it says "in Elona", but do you think (speculation, I know) that maybe they might implement items like this all over Tyria and Cantha, too?

Also, I'm loving the armor insignia thing, and the new item mods: Shield, Wand, and off-hand.
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Old Oct 26, 2006, 06:58 AM // 06:58   #19
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well first we were told it was 100% guarentted all salavging. but lets not make this a discussion on just that.

also noticed that the damage numbers are bigger, im so so on them. hope theres a way to make the damage pop ups smaller.
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Old Oct 26, 2006, 07:11 AM // 07:11   #20
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Wow dyes work a lot differently now..

Its good if your not into mixing dyes but most of my mixes don't work anymore now.
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